Sunday 31 March 2013

Happy Easter!

This is pure Old School, gem-encrusted, 100% handmade, Easter goodness.

And in a few minutes it will be gone!


Guess the Dungeon #21

Today's map is a building floorplan but can you name the building and the adventure it is taken from?

It took ages to draw, thanks to all those individual chairs and other details.  Whilst drawing it I started thinking about drawing a whole village in this format, with a sheet for each floor of a building, and another one for the rooftop.

















Here's my geomorph for today.  I drew one with a sewer at the start of the run and thought it was about time I added one that could connect to it.  There won't be any geomorphs tomorrow, but I'll be back with another pair on Monday.


Friday 29 March 2013

Guess the Dungeon #20

Here's the next mystery map.

















And here's a geomorph depicting a sealed pit that leads to the underworld.


Guess the Dungeon #19

Here's another map fragment to identify.  This is not a TSR module as I think they are all starting to look the same.

















And here's my map for today.


Thursday 28 March 2013

Guess the Dungeon #18

I've got another 10 or so of these to do, and I'm almost through my stack of modules.  However, I've got a second pile of mostly magazines that I'm sure I'll be able to find some maps in.

Here's tonight's map.

















And here's another one of mine.


Wednesday 27 March 2013

PoGI Kickstarter Update

The Pad of Geomorphic Intent Kickstarter is still going strong.  With 11 days still to go it is currently funded at 868% of the starting goal.  The project has smashed through 5 stretch goals already, adding some great extras.  The £5  reward is by far the most popular and gets backers the following:


Guess the Dungeon #17

Here's today's mystery dungeon.






















And here's another geomorph.


Monday 25 March 2013

Guess the Dungeon #16

Here's today's guess the dungeon.  I think it's another easy one, but even the easy ones can be tricky when you only get a portion of the map to go on.























And here's my geomorph for the day.  This one features a dungeon arena complete with cells for the unwilling combatants.


Guess the Dungeon #15

Here's a new mystery map section.  Can you name the source?






















And here's another Geomorph of mine.


Sunday 24 March 2013

Free Geomorphs PDF Out Now!

To promote my Kickstarter for the Pad of Geomorphic Intent (PoGI), I have released a free PDF on RPGNow.com.  The PDF contains 16 hand-drawn geomorphs.  In addition, it has blank PoGI sheets (4 up on a page), and a blank full page with a 7mm grid.  Get your copy here:



Guess the Dungeon #14

Here's tonight's mystery map portion.  I think it's another pretty easy one.






















And here's a new geomorph.


Friday 22 March 2013

Guess the Dungeon #13

After yesterday's very tricky map, here's an easier one.






















And here's my geomorph.


Thursday 21 March 2013

Guess the Dungeon #12

Yesterday's was far too easy, so here's one that I think is the hardest yet.

















And here's my geomorph for today.


Guess the Dungeon #11

Today's map is another above ground structure, taken from a famous adventure.

















And here's another geomorph of my own.


Tuesday 19 March 2013

Guess the Dungeon #10

Here's today's map.  Can you name the dungeon?

















And here's my map (it's actually copied from a catacomb map I found whilst browsing Google images, and Marg drew it for me so it's not actually mine).  For my creative input though, I will give it purpose.  I see this place being used by Kobolds as a race circuit rigged with loads of traps, steps and dead ends.  If they capture adventurers, they strip them, and give them a 10 count to start running, before sending a dozen giant rats after them.


Guess the Dungeon #9

Very easy one today.























And a geomorph of my own.


Monday 18 March 2013

Petty Gods x12

Gorgonmilk has delighted the OSR community today with his offer to pick up, dust off, and finish the Petty Gods book.  A preview of Petty Gods appeared in Oubliette Issue Six.  The community today seems to have unanimously supported the idea of resurrecting the project.  I've forwarded a PDF that James sent me last Autumn to Gorgonmilk, in the hope that it will be of some use in his task.  However, as everyone has shown such renewed enthusiasm for Petty Gods, I thought it would be OK to share the material here too.

The following images represent everything I have as a PDF.  I don't know who created it for James, but he did mention that someone was assisting on the layout.













Guess the Dungeon #8

I took Saturday off from this series as I was gaming all day.  To make up for that along with the regular mystery map, I've included a two sheet map of my own.

Here's the mystery dungeon (actually a structure rather than an underground complex):






















And here are my maps.  A ruined cottage in the woods, and its secret basement that could be used by smugglers or bandits.



Saturday 16 March 2013

Guess the Dungeon #7

Yesterday's was the toughest yet, this one should prove a little easier.
















And here's mine.  I was going for underground Goblin Market set in a converted temple.

















I'm away gaming until very late on Saturday so the next maps will be on Sunday.

Thursday 14 March 2013

Guess the Dungeon #6

Not a dungeon at all today, but a building.  Can anybody tell me the name of this place?  If you don't know the adventure you should still be able to guess the basic plot simply by looking at the map.























Here's my own map for today.  This is one I've been toying with turning in for this year's One Page Dungeon Contest.  The doors are enchanted and don't always lead where you expect them to, but if you know how to use them you should be relatively safe.


Guess the Dungeon #5

Nobody got yesterday's so here's a slightly easier one.

















And here's a Hobgoblin dungeon base.  All very organised and easy to defend, with one way in and and one way out.